Sony's PlayStation 2 is the best-selling game system overall with over 155 million units worldwide.[1]
A video game console is a standardized computing device tailored for video gaming . The compact size of video game consoles allows them to be easily used in a variety of locations, making them portable.[2] Video game consoles may use one or more data storage devices , such as hard disk drives , optical discs , and memory cards for downloaded content.[2]
A home video game console requires a computer monitor or television set as an output .[3] Handheld controllers are commonly used as input devices . Sanders Associates engineer Ralph H. Baer along with company employees Bill Harrison and Bill Rusch licensed their television gaming technology to contemporary major TV manufacturer Magnavox . This resulted in the 1972 release of the Magnavox Odyssey —the first commercially available video game console.[4]
The Nintendo DS product line are the best-selling handheld consoles, selling 154.02 million units worldwide. The majority of sales came from the DS Lite at 93.86 million units.[5]
A handheld game console is a lightweight device with a built-in screen, controls, speakers,[6] and has greater portability than a standard video game console.[2] It is capable of playing multiple games unlike tabletop and handheld electronic game devices. The oldest handheld game console with interchangeable cartridges is the Milton Bradley Microvision from 1979.[7] Nintendo is credited with popularizing the handheld console concept with the Game Boy 's release in 1989[8] and continued to dominate the handheld console market into the early 2000s.[9] [10]
Dedicated consoles are a subset of game consoles that are only able to play built-in games.[11] [12] Video game consoles in general are also described as "dedicated" in distinction from the more versatile personal computer and other consumer electronics .[13] [14] [15]
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^ a b c Shelly, Gary; Misty, Vermaat (February 25, 2010). Discovering Computers 2011: Living in a Digital World, Complete . Shelly Cashman. Contributing authors: Quasney, Jeffrey; Sebok, Susan; Freund, Steven. Cengage Learning . p. 24 . ISBN 9781439079263 .
^ Lee, Robin (August 23, 2012). Peitz, Martin; Waldfogel, Joel (eds.). The Oxford Handbook of the Digital Economy . Oxford University Press . p. 84. ISBN 9780195397840 . Archived from the original on October 30, 2019. Retrieved December 29, 2013 .
^ Edwards, Benj (May 15, 2007). "Videogames Turn 40 Years Old" . 1UP.com . p. 4. Archived from the original on January 16, 2013. Retrieved January 15, 2014 .
^ Cite error: The named reference nintendosales
was invoked but never defined (see the help page ).
^ University of Maribor (April 24, 2007). "D 4.1 - Standards and technology monitoring report (revised version)" (PDF) (1.7 ed.). Sixth Framework Programme (European Community ): 20. Archived from the original (PDF) on June 30, 2013. Retrieved December 29, 2013 .
^ East, Tom (November 11, 2009). "History Of Nintendo: Game Boy" . Official Nintendo Magazine . Archived from the original on November 10, 2014. Retrieved December 29, 2013 .
^ Steinbock, Dan (June 1, 2005). The Mobile Revolution . Kogan Page . p. 150 . ISBN 9780749442965 . popularizing the handheld console concept nintendo.
^ Patsuris, Penelope (June 7, 2004). "Sony PSP Vs. Nintendo DS" . Forbes . Archived from the original on November 1, 2013. Retrieved November 4, 2013 .
^ Hutsko, Joe (March 25, 2000). "88 Million and Counting; Nintendo Remains King of the Handheld Game Players" . The New York Times . p. C1. Archived from the original on June 22, 2018. Retrieved January 12, 2009 .
^ Williams, Andrew (March 16, 2017). History of Digital Games: Developments in Art, Design and Interaction (1st ed.). CRC Press . p. 69. ISBN 9781317503811 .
^ Retro Rogue. "2004 Holiday Gift Guide Review - Atari Flashback Console (Atari)" . GameSpy . Archived from the original on October 29, 2012. Retrieved December 30, 2013 .
^ Chen, Brian (August 29, 2013). "New Device At Nintendo Is Cheaper, For Youths" . The New York Times . p. B1. Archived from the original on April 9, 2019. Retrieved December 30, 2013 .
^ Kuchera, Ben (February 28, 2011). "It's unofficial: dedicated gaming devices may be losing out to phones" . Ars Technica . Archived from the original on January 1, 2014. Retrieved December 30, 2013 .
^ Newman, Jared (November 11, 2013). "PC Game Streaming Is Going to Be Huge" . Time . Archived from the original on February 20, 2016. Retrieved December 30, 2013 .